FMP: Ones and Zeros (Digital Nature)
From the concept of Whack-a-Mole and similar games, LIGHT TAG uses the same concept of random LED screens connected to each other where sections of light appear and instead of 'whacking' or pushing the lights, the user simply has to block the light that the sensor is detecting at that section.

The screens are interconnected and the sections can appear in any screen and also on some screens simultaneously.

Since it uses an LDR rather than a touch sensor, the user can be a few feet away.

As long as even just a few LEDs sense the drop of brightness, it will read the signal and disappear, then appear in another random place and number.

This design can be developed further by making the sections in the shape of characters or objects such as stars and can be called REACH FOR THE STARS.
TAG-A-LIGHT
With the ability of the LEDs to have different functions, I thought of the game Whack-a-mole which I enjoy at fun-fares and arcades.

It is similar to the ON and OFF state of the One and Zero LED experiment I did wherein a set of LEDs have different commands to another, thus allowing them to turn ON and OFF depending on the IF statements.
As stated in the last paragraph of my essay, that the world is at our fingertips thanks to technological advancements, people have become lazy and don't move as much as before. This installation requires people to use their whole body by reaching and jumping. Think of it as a big-screen iphone or ipad but requires your entire body to move and not just your fingers.
The simplest of BINARY of ONES AND ZEROS can transform into astounding digital design especially in the field of Interactive Design which I am much more interested in thanks to this module.
I developed the idea further and came up with a simple game that uses the concept of the NIGHT LIGHT Arduino experiement and the Whack-a-Mole game.
THAT'S A WRAP!